Share Email Print

Proceedings Paper

Processing of a multiscale triangulated surface model of a 3D scene for a robotics application
Author(s): Yue Liu; Denis Laurendeau
Format Member Price Non-Member Price
PDF $17.00 $21.00
cover GOOD NEWS! Your organization subscribes to the SPIE Digital Library. You may be able to download this paper for free. Check Access

Paper Abstract

In this paper, we propose a multi-scale approach to 3-D scene modeling and processing. The basic idea of the proposed technique is to acquire a minimum amount of 3-D information using a random access range finder. The 3-D data is used to build a triangulation which is a coarse planar model of the scene and is called the coarse scale map (CSM). The triangulation is used as a guide to acquire more data in the areas of the scene that look the most `interesting' without changing the orientation of the camera, or to choose the position of the 3-D camera for the acquisition of the next best view. The additional data is added to the CSM triangulation and forms what is called the fine scale map (FSM). The FSM is also structured as a triangulation and is processed in order to segment the various components of a scene. The typical 3-D scene of interest is made of a wooden beam, an electrical insulator, and an electric cable. The goal of the 3-D image processing is to use the triangulation to find the beam and the insulator in the scene.

Paper Details

Date Published: 23 June 1993
PDF: 12 pages
Proc. SPIE 2031, Geometric Methods in Computer Vision II, (23 June 1993); doi: 10.1117/12.146642
Show Author Affiliations
Yue Liu, Univ. Laval (Canada)
Denis Laurendeau, Univ. Laval (Canada)

Published in SPIE Proceedings Vol. 2031:
Geometric Methods in Computer Vision II
Baba C. Vemuri, Editor(s)

© SPIE. Terms of Use
Back to Top