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Proceedings Paper

Database representation for scene simulation
Author(s): Laurel A. Harmon; Charles L. Cole; John M. Trenkle; Steven G. Schlosser; D. Luczkiewicz; K. R. Piech
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Paper Abstract

The increased importance and sophistication of modern computer modeling capabilities has led to a need for high-quality databases to represent complex scenes. Such databases must contain complete and accurate three-dimensional descriptions of selected areas, along with material classifications and other relevant information. Typically, no single sensor input can provide such complete information; data from multiple sources must be integrated to construct the database. This paper surveys key issues in scene representation. In particular, it outlines methods to construct a database from different image and cartographic sources, describes required database architecture and content, and presents an object-oriented representation approach which we call object hierarchy.

Paper Details

Date Published: 13 April 1993
PDF: 12 pages
Proc. SPIE 1838, 21st AIPR Workshop on Interdisciplinary Computer Vision: An Exploration of Diverse Applications, (13 April 1993); doi: 10.1117/12.142797
Show Author Affiliations
Laurel A. Harmon, Environmental Research Institute of Michigan (United States)
Charles L. Cole, Environmental Research Institute of Michigan (United States)
John M. Trenkle, Environmental Research Institute of Michigan (United States)
Steven G. Schlosser, Environmental Research Institute of Michigan (United States)
D. Luczkiewicz, Aspen Analytics, Inc. (United States)
K. R. Piech, Aspen Analytics, Inc. (United States)


Published in SPIE Proceedings Vol. 1838:
21st AIPR Workshop on Interdisciplinary Computer Vision: An Exploration of Diverse Applications

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