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Proceedings Paper

Autonomous agents as air combat simulation adversaries
Author(s): Gregg H. Gunsch; Douglas E. Dyer; Mark J. Gerken; Laurence D. Merkle; Michael A. Whelan
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Paper Abstract

An autonomous agent is a device (or being) that can cope effectively in a defined environment, despite the fact that the environment is not completely controlled or even certainly known by the agent. If an autonomous agent is to be robust in such an environment, it must be able to plan its activities, react quickly to unforeseen events, and execute planned or modified behaviors to achieve goals. Building such agents is not trivial, but can yield high payoffs in environments such as air combat. We have begun to develop autonomous agents which exhibit appropriate behaviors for simulated air combat. Simulated air combat is a forgiving environment that allows us to study issues in building autonomous agents, but also meets real Air Force needs for training. In this paper, we outline the requirements of autonomous adversaries for air combat simulation and describe two prototype systems we have developed to lay the foundation for a multi-faceted research thrust in autonomous agent technology.

Paper Details

Date Published: 23 March 1993
PDF: 11 pages
Proc. SPIE 1963, Applications of Artificial Intelligence 1993: Knowledge-Based Systems in Aerospace and Industry, (23 March 1993); doi: 10.1117/12.141754
Show Author Affiliations
Gregg H. Gunsch, Air Force Institute of Technology (United States)
Douglas E. Dyer, Air Force Institute of Technology (United States)
Mark J. Gerken, Air Force Institute of Technology (United States)
Laurence D. Merkle, Air Force Institute of Technology (United States)
Michael A. Whelan, Air Force Institute of Technology (United States)


Published in SPIE Proceedings Vol. 1963:
Applications of Artificial Intelligence 1993: Knowledge-Based Systems in Aerospace and Industry
Usama M. Fayyad; Ramasamy Uthurusamy, Editor(s)

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