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Proceedings Paper

Controlling 3D objects by sketching 2D views
Author(s): Ronie Hecker; Kenneth Perlin
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Paper Abstract

User control of robotic or graphic objects containing many internal degrees of freedom is difficult--existing input devices do not map well onto the parameters of highly articulated objects. When a high degree of precision is not required, as is often the case when driving graphics for 3-D animation, we show that the 3-D position and orientation of the object and the values of its joints can be recovered from 2-D sketches of the object. Such freehand sketches represent projections of the object onto the picture plane as the user wants to see it. The result is a very intuitive method for ''sketching in 3-D''. To test the robustness with respect to freehand drawing, a particularly ''noisy'' form of sensory data, we experiment with freehand strokes that artists sketch to directly position, orient and control the joints of 3-D human-like stick figures.

Paper Details

Date Published: 1 November 1992
PDF: 3 pages
Proc. SPIE 1828, Sensor Fusion V, (1 November 1992); doi: 10.1117/12.131636
Show Author Affiliations
Ronie Hecker, New York Univ. (United States)
Kenneth Perlin, New York Univ. (United States)


Published in SPIE Proceedings Vol. 1828:
Sensor Fusion V
Paul S. Schenker, Editor(s)

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