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Proceedings Paper

Segmentation-based texture coding algorithm for packet video: a goal-oriented approach
Author(s): Day-Fann Shen; Sarah A. Rajala
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Paper Abstract

The design of an image coder for packet-switched transmission is formulated as a minimization problem. A general set of design requirements is derived and used to design a segmentation-based texture coding algorithm. The segmentation process is performed on a pyramid data structure and uses the just noticeable difference (JND) of the human visual system as the merge criterion. To reduce the bit-rate while maintaining image quality, each region is classified as either texture or non-texture. Texture regions are approximated by a one-dimensional polynomial, while the non-texture regions are approximated by the region's mean intensity. A set of parameters for bit-rate/image quality tuning is identified and their effect evaluated on LENA and HOUSE.

Paper Details

Date Published: 1 November 1992
PDF: 11 pages
Proc. SPIE 1818, Visual Communications and Image Processing '92, (1 November 1992); doi: 10.1117/12.131385
Show Author Affiliations
Day-Fann Shen, North Carolina State Univ. (United States)
Sarah A. Rajala, North Carolina State Univ. (United States)

Published in SPIE Proceedings Vol. 1818:
Visual Communications and Image Processing '92
Petros Maragos, Editor(s)

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