The Moscone Center
San Francisco, California, United States
27 January - 1 February 2018
Short Course (SC1096)
Head-Mounted Displays for Augmented Reality Applications
Wednesday 31 January 2018
8:30 AM - 5:30 PM

FormatShort Course
Member Price $670.00
Non-Member Price $780.00
Student Member Price $387.00
  • Course Level:
  • Introductory
  • CEU:
  • 0.7
There has never been a more exciting time for augmented reality. The advent of high resolution microdisplays, the invention of new optical designs like waveguide eyepieces, and the significant advances in optical manufacturing techniques mean that augmented reality head mounted displays can be produced now that were not possible even a few years ago. This new hardware, coupled with innovative concepts in software applications as demonstrated in Google's Project Glass video, mean that for the first time it may be possible to develop a compelling augmented reality system for the consumer market. The authors, with a combined experience of almost 50 years in the design of augmented reality systems, will identify the key performance parameters necessary to understand the specification, design and purchase of augmented reality HMD (head mounted display) systems and help students understand how to separate the hype from reality in evaluating new augmented reality HMDs. This course will evaluate the performance of various HMD systems and give students the basic tools necessary to understand the important parameters in augmented reality HMDs. This is an introductory class and assumes no background in head mounted displays or optical design.
Learning Outcomes
  • define basic components and attributes of augmented reality head-mounted displays and visually coupled systems
  • describe important features and enabling technologies of an HMD and their impact on user performance and acceptance
  • differentiate between video and optical see-through augmented reality HMDs
  • identify key user-oriented performance requirements and link their impact on HMD design parameters
  • list basic features of the human visual system and biomechanical attributes of the head and neck and the guidelines to follow to prevent fatigue or strain
  • identify key tradeoffs for monocular, binocular and biocular systems
  • classify current image source technologies and their methods for producing color imagery
  • describe methods of producing augmented reality HMDs
  • evaluate tradeoffs for critical display performance parameters
Software developers, hardware engineers, scientists, engineers, researchers, technicians, or managers who wish to learn the fundamentals of the specification, design, and use of augmented reality head mounted displays.
About the
Michael P. Browne is the General Manager of the Vision Products Division at SA Photonics in Los Gatos, California. He has a Ph.D. in Optical Engineering from the University of Arizona's Optical Sciences Center. Mike has been involved in the design, test and measurement of augmented reality systems since 1991. At Kaiser Electronics, Mike led the design of numerous augmented reality head mounted displays systems including those for the RAH-66 Comanche helicopter and the F-35 Joint Strike Fighter. Mike also invented one of the first head-mounted "virtual workstations" for interacting with data in a virtual space. Mike leads SA Photonics' programs for the design and development of person-mounted information systems, including body-worn electronics, head-mounted displays and night vision systems. Mike's current research includes investigations into the design of wide field of view augmented reality head mounted displays, binocular rivalry in head mounted displays, digital night vision and smear reduction in digital displays.
James E. Melzer is a Technical Director for Displays and Human Factors at Thales Visionix, Inc., in Aurora, Illinois. He has been designing head-mounted displays for professional, military, medical and training applications for over 30 years. He holds a BS from Loyola University of Los Angeles and an SM from the Massachusetts Institute of Technology. He has extensive experience in optical and displays engineering, visual human factors, and is an expert in display design for head-mounted systems, aviation life-support, and user interface. His research interests are in visual and auditory perception, cognitive workload reduction, and bio-inspired applications of invertebrate vision. He has authored 50 technical papers and book chapters and holds four patents in head-mounted display design.

COURSE PRICE INCLUDES the text Head Mounted Displays: Designing for the User (2011) by James Melzer and Kirk Moffitt, and a Stereopticon viewer for in-course exercises.

Attendee testimonial:
I was able to apply a lot of the material to my PhD research, and was also able to meet many industry leaders that were extreme experts in the field. Definite bonus!
Back to Top