The Moscone Center
San Francisco, California, United States
2 - 7 February 2019
Course (SC1096)
Head-Mounted Display Requirements and Designs for Augmented Reality Applications
Tuesday 5 February 2019
8:30 AM - 5:30 PM

FormatCourse
Member Price $700.00
Non-Member Price $815.00
Student Member Price $401.00
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Course
Details
  • Course Level:
  • Introductory
  • CEU:
  • 0.7
Course
Summary
There has never been a more exciting time for augmented reality (AR). The advent of high resolution microdisplays, the invention of new optical designs like waveguide and freeform eyepieces, and the significant advances in optical manufacturing techniques mean that augmented reality head mounted displays can be produced now that were not possible five years ago. Key to the development and adoption of these systems is the understanding of the fundamental requirements, derived from a human factors-centric approach to AR system design. The authors, with a combined experience of over 50 years in the design of AR systems, will identify the key performance parameters necessary to understand the specification, design and selection of ARsystems and help students understand how to separate the hype from reality in evaluating new AR displays. This course will evaluate the performance of various AR systems and give students the basic tools necessary to understand the important parameters in augmented reality displays, whether they are designing them or purchasing them. This is an introductory class and assumes no background in head mounted displays or optical design. Note: This course emphasizes requirements, specifications, design and components, along with some human factors. People interested in markets, products and hardware challenges should take SC1218 Optical Technologies and Architectures for Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) Head-Mounted Displays (HMDs). SC1096 and SC1218 are complimentary courses, and people interested in learning about AR/VR would benefit from taking both.
Learning Outcomes
  • define basic components and attributes of AR displays
  • describe important features and enabling technologies of an AR system and their impact on user performance and acceptance
  • differentiate between video and optical see-through AR systems
  • identify key user-oriented performance requirements and the linkage to AR system design parameters
  • list basic features of the human visual system and biomechanical attributes of the head and neck and the guidelines to follow to prevent fatigue or strain
  • identify key tradeoffs for monocular, binocular and biocular systems
  • classify current image source technologies and their methods for producing color imagery
  • evaluate tradeoffs for critical display performance parameters
Intended
Audience
Software developers, hardware engineers, scientists, engineers, researchers, technicians, or managers who wish to learn the fundamentals of the specification, design, and use of augmented reality head mounted displays.
About the
Instructors
Michael P. Browne is the General Manager of the Vision Products Division at SA Photonics in Los Gatos, California. He has a Ph.D. in Optical Engineering from the University of Arizona's Optical Sciences Center. Mike has been involved in the design, test and measurement of augmented reality systems since 1991. At Kaiser Electronics, Mike led the design of numerous augmented reality head mounted displays systems including those for the RAH-66 Comanche helicopter and the F-35 Joint Strike Fighter. Mike also invented one of the first head-mounted "virtual workstations" for interacting with data in a virtual space. Mike leads SA Photonics' programs for the design and development of person-mounted information systems, including body-worn electronics, head-mounted displays and night vision systems. Mike's current research includes investigations into the design of wide field of view augmented reality head mounted displays, binocular rivalry in head mounted displays, digital night vision and smear reduction in digital displays.
James E. Melzer is the Technical Director for Advanced Projects at Thales Visionix, Inc, (TVI). He was previously a Technical Fellow with Rockwell Collins, where he designed head- and helmet-mounted displays for flight, simulation, medical, professional and space applications for over 30 years. He holds a BS from Loyola University of Los Angeles and an SM from the Massachusetts Institute of Technology. He has extensive experience in optical and displays engineering, visual human factors, and is an expert head-mounted display and sensor systems. His research interests are in visual and auditory perception and in bio-inspired applications of invertebrate vision and animal navigation. He has authored over 50 technical papers, books and book chapters and holds eight patents in head-mounted display design.
Additional
Notes

COURSE PRICE INCLUDES the text Head Mounted Displays: Designing for the User (2011) by James Melzer and Kirk Moffitt, and a Stereopticon viewer for in-course exercises.

Attendee testimonial:
I was able to apply a lot of the material to my PhD research, and was also able to meet many industry leaders that were extreme experts in the field. Definite bonus!
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